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Crushing Low Stakes Poker: How to Make $1,000s Playing Low Stakes Sit 'n Gos, Volume 1: Strategy, by Mike Turner

Most poker books and training videos on tournaments and Sit ’n Gos are by professional poker players who play at the highest stakes. Whereas you can learn a lot from studying them, they won’t always be as useful to you when you’re mainly playing at the low stakes. Playing low stakes games against beginning and recreational players requires a whole different strategy and approach than playing high stakes games against the best of the best. The Crushing Low Stakes Poker series is focused specifically on low stakes play and teaches you the proper strategy to consistently crush low stakes Sit ’n Gos.

Volume 1: Strategy

Volume 1 covers all the essential things you need to know in order to become a successful low stakes Sit ’n Go player, including:

  • critical poker concepts such as bankroll management, table selection, expressed and implied odds, and ICM;
  • important elements of pre-flop and post-flop play such as playing tight-cautious, playing speculative hands, value betting, and fast-playing;
  • how to play optimally during all the different stages of a low stakes Sit ’n Go: low blinds, medium blinds, high blinds, push/fold, bubble and heads-up; and
  • an overview of the best and most popular poker tools and sites that can help analyze and improve your game as well as get an edge over your opponents.

Includes Push/Fold Charts and Example Hands

In this book you will find multiple push-fold charts, both for 3 to 6-handed play and Heads-Up play. The charts let you make mathematically correct endgame decisions so you can maximize your winnings in low stakes SnGs. You will find extensive hand examples in the book that illustrate how to apply concepts and ideas in practice.

If you also get the electronic version of this book, you’ll get access to a series of poker training videos. The videos are complementary to the book and explain low stakes strategy by using slide presentations and detailed analyses of example hands. The e-book is available on Amazon and can be read on a Kindle device or on your PC/Mac (using your browser or Amazon's free Kindle reading apps).

Take Your Game to the Next Level

Through discussion of strategy, extensive hand examples and useful charts you will learn to master low stakes Sit ’n Gos. Whether you are struggling with your game or simply looking to improve your results, Crushing Low Stakes Poker Volume 1 provides you with the tools you need for success.

  • Sales Rank: #703181 in Books
  • Published on: 2016-02-05
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.50" h x .48" w x 5.50" l, .56 pounds
  • Binding: Paperback
  • 212 pages

Review
"I highly recommend this book to beginners and to anyone struggling to find a winning formula. I even find myself quoting parts of the book during coaching sessions!"
--Ben "gamb64" Hayles, poker coach at poker-coach.com

"The chapters on progressive learning, improvements, and winning poker plays make for a lively read packed with detail. All the strategy and theory necessary to make a success of playing Sit 'n Gos is here: the only thing up to the reader, after absorbing these guidelines, is to take all this valuable information and just play!"
--Midwest Book Review

"Crushing Low Stakes Poker is easy to follow and can be easily applied to the game of beginner players, as well as to shore up the game of more advanced players. By studying the probabilities of the game and making the most of the advice that Turner provides, a player can turn a low to moderate or even losing sit 'n go poker hobby into a means of making some side money. Easy to follow, with solid strategy and loaded with extras, Crushing Low Stakes Poker is the go-to guide for turning your game around and crushing your opponents."
--Readers' Favorite

"There are several examples for key concepts with in-depth explanation of the what's and why's presented. The reader is left not only with an illustration of the point but insight into the relevance behind the point. [...] The apparent focus was on providing useful information to improve the reader's level of strategy and skill. Overall this was a good read and will be useful to beginners and intermediate players. I would rate this book 4 out of 4 stars."
--Online Book Club

About the Author
Mike Turner has a lot of experience playing low stakes SnGs and has had great success playing them. His favorite game types are non-turbos and hyper turbos, and he specializes in heads-up and 6-max. Including bonuses and rakeback, Mike has earned more than $25,000 playing low stakes Sit ’n Gos.

Most helpful customer reviews

30 of 30 people found the following review helpful.
A classic poker book for temporarily low stake players
By Aaron C. Brown
This is not really a book about "crushing" low stakes poker, a more accurate title would be "harvesting the low-hanging fruit" in low stakes poker. This is not a criticism, the author needs a more dramatic title to sell books. But he makes his attitude clear. Early on, he advises readers to only select games with fish, and to unparticipate if good players join later. A player who can crush the game should at least hold his own versus good players, and would want to defend his hunting grounds when he finds a good game. But it's safer to go away and look for easier pickings. The book repeatedly advises folding hands with positive expectations, or checking when you are ahead, because you'll have better opportunities to make money later. He tells you how to exploit what the other players are doing, not how to bend them to your will.

If you want to make consistent money at low stakes Sit 'n Gos (buy ins around $10), this book tells you how to do it. It's clear and authoritative, and the author is experienced. It goes into detail about software to use, bankroll management and other essential elements. It really is all you need (some of the elementary information is in appendices). It's short and easy to understand, even for a beginner.

Nevertheless, I don't recommend this book if your goal is to make a few dollars per hour in on-line poker. A minor reason is game availability and edge potential in low stakes Sit 'n Gos has declined quite a bit since this book was written. The major reason is the book is too good for such an easy goal. It doesn't just tell you how to beat low stakes games, it teaches you why things work. This is extra work you don't need if you're never venturing out of low stakes. Moreover the reason people lose at low stakes poker is not that no one ever told them how to play better, it's either that they don't want to play better, or are not capable of playing better. If either of those two things are your problem, this book will not help. It's not a rah-rah halftime speech to inspire you, it's basic poker knowledge.

I recommend this book for people who want to become successful poker players. Assuming you've mastered ABC poker, perhaps by playing with a good computer simulator, this is a good second step. If you can win consistently, you can play profitably. The longer you play, the more money you make and the better you get. Eventually you'll be good enough to move up in level. It's much harder to improve if you start at a higher stake level. For one thing, you will have to pay to learn instead of getting paid to learn. For another, you will be experiencing losing play, not winning play and at the beginning of your poker education learning how to win is more important than learning how to lose. But the most important reason is the game is simpler at low stakes so you can master it . At the top levels of poker, almost any decision is justifiable, because complex deception is necessary. But if you start trying to imitate top pros on television you'll miss all the fundamentals you need to play good poker.

The key aspect that makes this a classic poker book is the author has managed to teach the basic concepts of a mid-stakes game in a logical way, while pointing out the parts you should discard at low stakes. For example, he gives a sound explanation of continuation bets, not just what they are but why you make them, and then explains why the reasons do not apply at low stakes except for made hands. He discusses the concepts in general, then illustrates them with hands. What this means is you are not just learning a mechanical system, making yourself into a poker bot, you are beginning the process of learning the game: starting simple, but doing it right. You won't learn any bad habits, but you'll learn enough to make practice both profitable and fun. It's kind of like when you get good enough at an instrument to play a recognizable song you enjoy, or good enough at a language to have a rudimentary conversation or understand a television soap opera; from that point on you can learn by doing because the skill is enjoyable to exercise. We all learn much faster and much better that way than we do by rote or cogitation.

The people who will benefit from this book are the people who can learn. Learning is the secret, not memorizing lots of rules. If you have a reason for everything you do in poker, you soon notice if the reason was right or wrong. If right, you build on it. If wrong, you discard it. It may take a while, but you will get good. If you have no reason, even if you've started with all the right rules, you won't learn, because you can't tell if you were right or wrong. You'll have lots of bad beat stories, and the hands you boast about will be lucky misplays, but you'll never be a consistent winner.

The people who can learn and have the ability to take advantage of this book are not going to stay in low stakes forever. Not in poker. Not in life.

14 of 14 people found the following review helpful.
Excellent value, a Poker mini Bible
By Liz Marino
This is a comprehensive guide for both newbies and intermediate players. In it you'll find the right mix of foundational concepts and game analysis. It's not that hard to make money on low stakes poker, as long as you're prepared. This book presents some prudent strategies for avoiding the most common mistakes beginners often make.

Instead of just presenting a list of rules, the book dissects several scenarios with detailed post game analysis, (you can almost see yourself at the table).

The author presents several classic poker plays including the Sit and Go endgame system. If you're able to master even one or two of these plays you'll be way ahead of the average player.

If you're serious about poker, you'll find yourself coming back to this book. Excellent value considering the ton of content you'll find in this guide.

8 of 9 people found the following review helpful.
Worth a read
By Halibut
I was shocked how valuable this book was. I've been very disappointed with free Kindle books in the past, but this was very helpful. It's modern and explains contemporary SNG meta-game including programs you should use to get an edge online. You should still read Ed Miller's small stakes books to get a more comprehensive understanding, but pick this one up too and you won't be disappointed.

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As governmental entities face accelerating public demand for electronic services and the internal need to utilize technology to achieve superior outcomes and operational efficiency, traditional techniques and tools are radically reshaping and evolving into innovative electronic methods of conducting governmental activities.

E-Government Diffusion, Policy, and Impact: Advanced Issues and Practices sheds light on how e-government technologies are shaping today s knowledge society from the ground roots of the citizen experience to the supreme level of policy and decision making. With chapters providing insights into such critical topics as public service delivery, technological diffusion, and e-readiness, this publication offers researchers, students, policy makers, and practitioners a quality depiction of worldwide social practice and how advancements within the realm of technology will affect all corners of the globe.

  • Sales Rank: #11600682 in Books
  • Brand: Brand: Information Science Reference
  • Published on: 2008-11-18
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.02" h x .88" w x 8.50" l, 2.99 pounds
  • Binding: Hardcover
  • 394 pages
Features
  • Used Book in Good Condition

Review
"This book offers researchers, students, policy makers, and practitioners a deception of worldwide social practice and predicitions of how advancements in technology will affect all parts of the globe." --Book News Inc. (February 2009)

About the Author
Mehdi Khosrow-Pour, DBA, received his Doctorate in Business Administration (DBA) from the Nova Southeastern University (FL, USA). Dr. Khosrow-Pour taught undergraduate and graduate information system courses at the Pennsylvania State University Harrisburg for 20 years where he was the chair of the Information Systems Department for 14 years. He is currently president and publisher of IGI Global, an international academic publishing house with headquarters in Hershey, PA and an editorial office in New York City. He also serves as executive director of the Information Resources Management Association (IRMA) and executive director of the World Forgotten Children s Foundation. He is the author/editor of over twenty books in information technology management. He is also the editor-in-chief of the Information Resources Management Journal, the Journal of Cases on Information Technology, the Journal of Electronic Commerce in Organizations, and the Journal of Information Technology Research, and has authored more than 50 articles published in various conference proceedings and journals.

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Jumat, 28 Februari 2014

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They Fought Alone, by John Keats

The time: 1942.

The place: The Japanese-occupied island of Mindanao in the Philippines.

The Story: A stirring true account of a man who refused to be defeated.

When the American forces in the Philippines surrendered in May, 1942, a mining engineer named Wendell Fertig chose to take his chances in the jungle. What happened to him during nearly three years far behind enemy lines is the amazing story that John Keats tells in They Fought Alone.

For Fertig, with the aid of a handful of Americans who also refused to surrender, led thousands of Filipinos in a seemingly hopeless war against the Japanese. They made bullets from curtain rods; telegraph wire from iron fence. They fought off sickness, despair and rebellion within their own forces. Their homemade communications were MacArthur’s eyes and ears in the Philippines. When the Americans finally returned to Mindanao, they found Fertig virtually in control of one of the world’s largest islands, commanding an army of 35,000 men, and at the head of a civil government with its own post office, law courts, currency, factories, and hospitals.

John Keats, who also served in the Philippines, has captured all the pain, brutality, and courage of this incredible drama, in which many memorable men and women play their parts. But They Fought Alone is essentially the story of one man—a testament to the ingenuity and sheer guts of an authentic American hero.

“This remarkable story of guerrilla fighting in the Philippines during WWII...it is absorbing reading. . . . More remarkable still, though it contains death, torture, and desolation, it bubbles with humor.” —S. L. A. Marshall, The NY Times Book Review


“A true and admirably researched account of an American hero who refused to accept defeat. His courage was incredible and his resourcefulness equally so. . . . I have read scores of books in this genre and Keats’ is one of the best.” —Chicago Tribune

  • Sales Rank: #316449 in eBooks
  • Published on: 2015-11-06
  • Released on: 2015-11-06
  • Format: Kindle eBook

Most helpful customer reviews

31 of 32 people found the following review helpful.
One of the "Great Stories" to come out of WWII
By S. Hart
I recently reread "They Fought Alone" after finding that two of W.E.B. Griffin's best-selling WWII fiction books were about Colonel Wendell Fertig's guerrilla campaign in the Philippines. These two books--"The Fighting Agents" and "Behind the Lines"--mix a little fact with a lot of fiction, but include some material from the John Keats book. I reread Keats to separate the fact from the fiction. I also stumbled upon a fall 2002 article on the Special Forces in "American Heritage" magazine, which mentioned Fertig's follow-up role in helping to organize the Green Berets in the 1950s--a story I did not know until reading Griffin. What a small world!
Griffin knew Fertig at Fort Bragg, which is where Fertig helped found the Special Warfare School and, interestingly, where Fertig's great-grandson, Dave Hudson, wrote his review of the Keats book. Griffin stated that Fertig's lack of promotion to general-officer rank, after commanding 30,000 guerrillas--the equivalent of an Army Corps, was one of the great travesties of justice perpetrated by a jealous MacArthur staff after the war.
Having known a by-then grandfatherly Colonel Fertig in the early 1960s when he was at the Colorado School of Mines, I would agree with Griffin's assessment. Wendell Fertig was one of a very select group of real heroes, not the instant, media-manufactured, post-9/11 kind.
I hope Hollywood and Brad Pitt can bring Colonel Fertig some very belated, posthumous justice, although I am not optimistic based on Keats' and Griffin's lack of success. However, the two authors must be given considerable credit for keeping this remarkable story alive for 40 years from the publication of "They Fought Alone" and 60 years after the actual events so that Hollywood could finally "discover" it.

24 of 24 people found the following review helpful.
Excellent book
By Dave Hudson
"They Fought Alone" is an excellent book. It tells the story of COL Wendell W. Fertig and the United States Forces in the Philippines during World War II. USFIP, as it was known, fought guerrilla warfare against the occupying Japanese forces from the surrender of American forces in the Philippines (i.e. the Bataan Death March) until GEN MacArthur's return. If you have any interest in military history and/or guerrilla warfare, this book would be of interest to you. There is presently a movie script based on this book and in talks for production for a big-screen adaptation. Incidentally, COL Wendell W. Fertig was my great-grandfather.

20 of 20 people found the following review helpful.
The Bullet with Your Name on It.
By Robert K. Towner
Two years ago (9/99), I took "They Fought Alone" with me to a very large but remote mining site in the Philippines. I had met Col. Fertig numerous times nearly 40 years ago, but I had never read his book. I thought that his book would give me insight to the Filippino people and it did not disappoint me. It quickly became the "best read book in camp". After the Western employees read the book, it made the rounds of the Filippinos. I donated "They Fought Alone" to the newly built camp library when I left the Philippines.
Col. Fertig said a number of times that you only need to fear the bullet with your name on it. We, Americans, need to take a page from his book and start filling airliners and go back to our normal lives after 9/11.

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Minggu, 09 Februari 2014

[D480.Ebook] PDF Ebook Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, by Jeremy Gibson Bond

PDF Ebook Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, by Jeremy Gibson Bond

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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, by Jeremy Gibson Bond

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, by Jeremy Gibson Bond



Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, by Jeremy Gibson Bond

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Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, by Jeremy Gibson Bond

Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C#

 

Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills.

 

Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms.

 

If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book.

 

COVERAGE INCLUDES

  • In-depth tutorials for eight different game prototypes
  • Developing new game design concepts
  • Moving quickly from design concepts to working digital prototypes
  • Improving your designs through rapid iteration
  • Playtesting your games and interpreting the feedback that you receive
  • Tuning games to get the right “game balance” and “game feel”
  • Developing with Unity, today’s best engine for independent game development
  • Learning C# the right way
  • Using Agile and Scrum to efficiently organize your game design and development process
  • Debugging your game code
  • Getting into the highly competitive, fast-changing game industry

  • Sales Rank: #39189 in Books
  • Published on: 2014-07-21
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.80" h x 1.40" w x 7.00" l, .0 pounds
  • Binding: Paperback
  • 944 pages

Review

Praise for Introduction to Game Design, Prototyping, and Development

 

“Introduction to Game Design, Prototyping, and Development combines a solid grounding in evolving game design theory with a wealth of detailed examples of prototypes for digital games. Together these provide an excellent introduction to game design and development that culminates in making working games with Unity. This book will be useful for both introductory courses and as a reference for expert designers. I will be using this book in my game design classes, and it will be among those few to which I often refer.”

–Michael Sellers

Professor of Practice in Game Design, Indiana University, former Creative Director at Rumble Entertainment, and General Manager at Kabam

 

“Prototyping and play-testing are often the most misunderstood and/or underutilized steps in the game design and development process. Iterative cycles of testing and refining are key to the early stages of making a good game. Novices will often believe that they need to know everything about a language or build every asset of the game before they can really get started. Gibson’s new book prepares readers to go ahead and dive in to the actual design and prototyping process right away; providing the basics of process and technology with excellent “starter kits” for different types of games to jumpstart their entry into the practice.”

–Stephen Jacobs

Associate Director, RIT Center for Media, Art, Games, Interaction, and Creativity (MAGIC) and Professor, School of Interactive Games and Media

 

“Jeremy Gibson’s Introduction to Game Design, Prototyping, and Development deftly combines the necessary philosophical and practical concepts for anyone looking to become a Game Designer. This book will take you on a journey from high-level design theories, through game development concepts and programming foundations in order to make your own playable video games. Jeremy uses his years of experience as a professor to teach the reader how to think with vital game design mindsets so that you can create a game with all the right tools at hand. A must-read for someone who wants to dive right into making their first game and a great refresher for industry veterans.”

–Michelle Pun

Senior Game Designer, Zynga

About the Author

Jeremy Gibson is a lecturer teaching computer game design for the Electrical Engineering and Computer Science department at the University of Michigan Ann Arbor and is the founder of ExNinja Interactive, LLC. From 2009 to 2013, he was an Assistant Professor teaching game design and protyping for the Interactive Media and Games Division of the University of Southern California’s School of Cinematic Arts, which was the number one game design school in North America throughout his tenure there. Jeremy serves the IndieCade independent game festival as the Chair for Education and Advancement, where he is responsible for the IndieXchange and GameU conference tracks, and he has spoken at the Game Developers Conference every year since 2009.


Jeremy earned a Master of Entertainment Technology degree from Carnegie Mellon University’s Entertainment Technology Center in 2007 and a Bachelor of Science degree in Radio, Television, and Film from the University of Texas at Austin in 1999. Jeremy has worked as a programmer and prototyper for companies such as Human Code and frog design, has taught classes for Great Northern Way Campus (in Vancouver, BC), Texas State University, the Art Institute of Pittsburgh, Austin Community College, and the University of Texas at Austin, and has worked for Walt Disney Imagineering, Maxis, and Electronic Arts/Pogo.com, among others. While in graduate school, his team created the game Skyrates, which won the Silver Gleemax Award at the 2008 Independent Games Festival. Jeremy also apparently has the distinction of being the first person to ever teach game design in Costa Rica.

Most helpful customer reviews

53 of 58 people found the following review helpful.
Good, but not for a complete novice
By TooManyHobbies
If you are brand new to programming, this might not be the best book to use as an introduction to the trifecta of Unity, programming, and game design. I would consider it more of an advanced beginner to intermediate level book. If you already know a little programming or if you have read one of the other Unity by Example books, then is a great second step on your path to becoming a game developer.

I found Part One of the book, Game Design and Paper Prototyping, to be the most difficult of the three sections. It reads like a college text book with lots of theory and philosophical discussions. Part One begins with a lengthy discussion of what a "game" actually is, discussing the conflicting definitions presented by several people. Next comes a discussion on Game Analysis Frameworks. Mr. Gibson discusses three Frameworks developed by other individuals, and then presents his own Framework. He compares and contrasts his new framework to its predecessors, and explains how they are different and alike. Heavy stuff. Honestly I only made it through Chapter 4 before I put Part One on hold, and moved on to Part Two. I will get back to Part One day, I promise.

Part Two begins with more definitions, a summary about the advantages of using Unity and C#, and a brief introduction to the C# programming language, but you quickly move on to the Unity installation and running Unity's demo game: Angry Bots. Next comes a very, very brief (1/2 page) explanation of Unity's various windows. Your first Unity program is the standard "Hello World!", but then you get to "Unity-fy" it by adding some falling cubes. Snazzy! The rest of the Part Two - Chapters 19-27 - include hard-core lessons/lectures in various computer programming topics: variables, Vector3s, Quaternion, boolean operations, conditionals, loops, lists, arrays, functions, object-oriented classes. My favorite chapter was the one on Debugging. You need to learn to love debugging if you are going to be a programmer.

Part Three (page 419) starts the fun stuff: building games using Unity. The first game is Apple Picker, and I found it liberating when Mr. Gibson talks about using "programmer art" which is just a placeholder for the "real" art that will be incorporated later. He stresses that you don't need fantastic art to get your game up and running. I know it is common sense, but it was nice to hear those words from an expert. My new mantra is, "Don't worry about the art, just start coding." As for the actual code instructions, they are clear and concise, but they are not what I would call the step-by-step hand-holding variety. How to do something is fully explained once, and after that it is assumed that you will remember the steps. If you don't remember you are directed to the index so you can look up the instructions. If you are new to programming AND Unity this method of instruction might get a little frustrating. The examples/prototypes in this book also have a level of code complexity which is much greater than in other absolute beginner Unity books. You will learn a lot more fancy coding tricks, and not so obvious ways to accomplish a task. Again, this may be intimidating if you have never coded before.

So in summary if you have never opened a programming book before, it might be better to start with a book like Unity by Example or Unity in 24 Hours and save this one till you are a little more comfortable with navigating Unity. If you have used Unity before or if you have programmed in the past, this book is a great place to start.

26 of 27 people found the following review helpful.
A clear introduction to creating games with Unity and C#
By TimFromPerth
Part 1 of this book (game-design theory) is a clear and illuminating overview of what is obviously a big topic. It makes clear that there's a lot more preparation required when designing a game than many designers realise.

Part 2 introduces C#. If you've programmed before, you can skim most of it. Chapter 18 ("Hello World") is a must-read, though, as it introduces Unity and demonstrates how to create a project and add elements to it. (Not having used Unity before, I was shocked that I could create a particle storm with only two-lines of code.)

Part 3 walks the reader through creating eight games of increasing complexity.

I recommend this book to you if you'd like to learn how to create well designed games using Unity and C#.

20 of 21 people found the following review helpful.
... that is) i found a few books that seemed like they could very well get the job done
By steven
Started reading this book on 8/7/2014

When i was looking for a book that covered Unity programming (C# that is) i found a few books that seemed like they could very well get the job done. This book is brand new and full of good research. It does not teach you how to program until about page 250. The amount of text on each page is enormous, full of information. Im on chapter 4 already and i feel like before i get to the programming side of this book i will have a better understanding of what i will even be needing to program. There is 8 games that you program near the last part of the book after a thorough intro to C# script in unity. The logic that he programs into the games is broad and clever enough to get you on your feet, and there are many tools and tricks that follow.

In conclusion: This book goes deep into game design and getting your ideas into code.
I have a large library of books covering animation, programming, art, game design.... and this book seems like one i will be happy to finish.
Cheers! 5 out of 5 for how much research is in this book alone Plus how clear he talks in his text.

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Rabu, 05 Februari 2014

[A311.Ebook] Ebook Download The Baby-Led Weaning Cookbook: 130 Recipes That Will Help Your Baby Learn to Eat Solid Foods_and That the Whole Family Will Enjoy, by Gill

Ebook Download The Baby-Led Weaning Cookbook: 130 Recipes That Will Help Your Baby Learn to Eat Solid Foods_and That the Whole Family Will Enjoy, by Gill

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The Baby-Led Weaning Cookbook: 130 Recipes That Will Help Your Baby Learn to Eat Solid Foods_and That the Whole Family Will Enjoy, by Gill

Forget baby purées and spoon-feeding—there’s an easier, more natural way to introduce your little one to solid foods. By about six months, when babies can sit up unassisted, grab things, and munch on them, they are ready to join the family at the kitchen table and discover real, solid food for themselves.

Baby-led weaning sets the stage for healthy eating habits in the years ahead by helping babies learn to feed themselves, to gauge appetite, and to love a variety of nutritious foods. Now, with The Baby-Led Weaning Cookbook, cooking family meals that your little one can share will be a cinch. Gill Rapley and Tracey Murkett—coauthors of Baby-Led Weaning, the book that started the movement—collect 130 recipes perfectly suited for baby-led weaning, as well as:

• Straightforward advice on which foods to start with
• Essential at-a-glance information on nutrition and food safety
• Healthy ideas for quick snacks, delicious desserts, and meals for the whole family
• Anecdotes and quotes from parents who follow baby-led weaning
• Tips on minimizing the mess, keeping food the right size for little hands, and more!

The Baby-Led Weaning Cookbook will give you the recipes and the confidence to create exciting, enjoyable mealtimes that encourage little ones to develop at their own pace.

  • Sales Rank: #4150 in Books
  • Brand: The Experiment
  • Published on: 2012-04-03
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.13" h x .44" w x 7.00" l, 1.17 pounds
  • Binding: Paperback
  • 192 pages

Review
“This engaging resource features lots of recipes to encourage baby independence during weaning and should match the popularity of the previous guide.”
—Library Journal

About the Author
Gill Rapley, the pioneering champion of baby-led weaning, worked as a public health nurse for over twenty years and has also been a midwife, lactation consultant, and voluntary breastfeeding counselor. She is currently pursuing a PhD in infant feeding.

Tracey Murkett is a voluntary mother-to-mother breastfeeding helper and coauthor with Gill Rapley of Baby-Led Weaning and The Baby-Led Weaning Cookbook.

Most helpful customer reviews

230 of 236 people found the following review helpful.
Everything the Original Baby Led Weaning Book Should've Been
By Megan Romer
I was already well into the BLW process when we bought this book, but as an avid BLW evangelist, I had to have it anyway, for the lending library, at the very least.

I wish I could take my original BLW book back and get just this one instead. The first several chapters are, in essence, a re-hashing of the original BLW book, but explained in a much simpler way, laid out more nicely, and with visual aids (charts, graphs, and -- of course -- completely adorable pictures of babies). It does offer some nice bullet-pointed lists absent from the original book that are tremendously useful -- things like "What to Expect," "Keeping Mealtimes Safe," "Common Allergens," and the like, as well as charts of relevant feeding skills by age. Also, this book offers nice long lists of actual suggestions of a variety of first and second foods, which the original book did not.

Truthfully, it just looks nicer and reads more easily than the original book.

As for the recipe section, I think it's quite useful. I'm a fairly good cook and menu planner, and part of the point of going the BLW route was so that the baby could quickly transition to eating basically what we (the adults) were eating. However, I know that I found myself befuddled after having the baby in how to suddenly cook as a Mom. In the old days, I could spend all afternoon preparing complex and leisurely meals... the transition to quick, one-pot cookery was not a graceful (or particularly tasty) one for me, and trying to develop meals based on how quickly I could eat them with only one free hand was tricky, to say the least. It took me several months to really find my rhythm in the kitchen again, and I suspect this cookbook might've helped. Simple, nutritious, cross-cultural recipes that are written lightly, as loose frameworks and templates so the cook can tweak as needed... it's a simple, inspiration-stirring bunch of dishes.

The recipes are not ethnocentric -- Thai, Japanese, Moroccan, British, American, French, and Italian recipes are all represented. As, for us, part of the appeal of BLW was raising a child who enjoyed a wide variety of flavors and ingredients, it's great to see that inclusiveness represented.

I appreciated the book's quiet support of long-term breastfeeding, though formula-feeding parents need not fear... the book's language and message is applicable to anyone who fed their baby on cue from the beginning, regardless of whether they were on the breast or the bottle.

87 of 90 people found the following review helpful.
Get this instead of the original baby led weaning book
By Kristin
If you are considering purchasing the original baby-led weaning book, don't. After reading it, I told people it was useful but too long - it could be condensed into a pamphlet. Well, the beginning of this book is just that. It's a great summary of the first book and all you need for baby-led weaning.

I was at first disappointed in the recipes. For breakfast, they have recipes for oatmeal and french toast. Do those really require recipes? But as I read more, I was pleased to see so many different cultures represented. So far we've tried the oatmeal fingers (equal parts milk or water with oats, microwaved, and cut into spears), the bubble and squeak (for St. Patty's Day), and the Japanese Rice Balls (stuffed with cucumber and avocado).

As a vegetarian, I wish it had more veggie friendly main dishes, but there is a small section. I also have some concerns about some of the ingredients like soy, milk, and eggs. These are all foods I have read in other resources to avoid, but they're used over and over in these recipes. I have chosen to wait on these foods for my little guy, so will also have to wait on many of the recipes.

Overall a good book that gave me many ideas for what to cook that we can all enjoy.

64 of 76 people found the following review helpful.
Buy this instead of the BLW book!
By Kate W
After borrowing the original "Baby Led Weaning" book and the previous edition of the cookbook from the library, I can confidently say that this cookbook is better and more useful than the BLW book. The first 40 pages of the cookbook cover thoroughly why baby led weaning is a good idea and basic tips. Really, any more than that (as in the BLW book) gets repetitive and dull. Then this cookbook has over 100 pages of recipes.

I like the recipes. The authors are British, and the recipes reflect a broad variety of tastes. Tonight we had "Fish Cakes" (pg 111) for dinner, which my husband declared to be surprisingly good for coming from a baby cookbook. My eight month old had a blast. I like that the recipes are written for "1 adult and 1 baby" or "2 adults and 1 baby" to be convenient for small families. I'm sure larger families could just double the recipes. The book is also pleasingly designed overall, but it would have been nice to have pictures of the food.

Just so you know, I'm not a baby led weaning die hard. My daughter eats jarred baby food at daycare, but we are trying baby led weaning at home for dinners and weekends. This book has helped me have more confidence about what and how I feed my daughter. I highly recommend it!

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The Baby-Led Weaning Cookbook: 130 Recipes That Will Help Your Baby Learn to Eat Solid Foods_and That the Whole Family Will Enjoy, by Gill PDF
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Senin, 03 Februari 2014

[V542.Ebook] PDF Download The Bicentennial Man and Other Stories, by Isaac Asimov

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The Bicentennial Man and Other Stories, by Isaac Asimov

1975 book club edition, hardcover. Tight straight spine! Pages are in overall near mint condition - bottom right corner of pages 129-147 have slight corner creases. Boards and dustjacket are all in overall near mint condition! Jacket protected in brand new clear plastic brodart protective cover!

  • Sales Rank: #1545449 in Books
  • Published on: 1976
  • Number of items: 1
  • Binding: Hardcover
  • 211 pages

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